
Art Domi
@artdomi
I build graph-based agent systems and procedural production tools, and I’m founding Tesser Studio.
What I'm looking for
I built and run Tesser Studio, a software product where code, documents, and agents share one graph. I designed its graph-based agent runtime solo, including graph-aware context, inspectable node-by-node changes, multi-provider model routing, workspace persistence, and explicit data-flow semantics.
My approach comes from a decade of procedural, node-graph work in Houdini across VFX, animation, VR, and production pipelines. At Finiliar Studios, I built tools for skeleton variants across a library of 50-plus animations, resolving a structural issue affecting over 30% of the character base.
I’ve also delivered Houdini systems, game-ready VR assets, simulations, look development, and rendering work for Project Demigod, Dieform, and Pulla Studio’s contribution to the League of Legends: Wild Rift Dragonmancer Skins trailer. I’m looking to apply this systems judgment to AI, automation, and platform engineering while continuing to build Tesser.
Experience
Work history, roles, and key accomplishments
Founder & Product Engineer
Tesser Studio
Jan 2024 - Present (2 years 8 months)
Built solo a graph where code, documents, and agents are connected nodes, with graph-aware agent context and an agent's changes inspectable node by node while a run is happening. Implemented multi-provider model routing, workspace persistence, and explicit data-flow semantics.
Environment Artist, Procedural Assets
Technical Creatives
Jan 2025 - Jan 2026 (1 year)
Expanded an existing Houdini procedural city-generation system to meet a VR production's environment needs. Created and integrated game-ready assets, including textures, materials, and colliders.
Motion Design, Look Development & Animation
Dieform
Jan 2025 - Apr 2025 (3 months)
Built Martian environments, space sequences, and terrain generation in Houdini and Redshift for an animated 3D short. Developed melting and plastic-deformation simulations for key shots.
Technical Artist & 3D Generalist
Finiliar Studios
Jan 2022 - Jan 2025 (3 years)
Developed procedural tools to retrofit skeleton variants into an existing library of 50-plus animations, resolving a structural production problem affecting over 30 percent of the character base. Operated and extended Jakub Reichmann's Houdini pipeline and configured Unity timeline sequences for batch rendering.
Motion Graphics & VFX Artist
Pulla Studio
Jan 2019 - Jan 2021 (2 years)
As part of Pulla's contribution to League of Legends: Wild Rift's Dragonmancer Skins trailer, built a Houdini system to resolve scale intersections on a suit design and supplied smoke simulations.
Education
Degrees, certifications, and relevant coursework
UBT - University for Business and Technology
Bachelor of Architecture, Architecture
Studied at the Faculty of Architecture at UBT, University for Business and Technology in Kosovo, but left in the final year without completing the degree.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artdomi.xyzPortfolio
tesser.studioSalary expectations
Social media
Skills
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