At Ubisoft, I performed manual testing across software projects and analyzed telemetry and internal product data to identify defects, inconsistencies, and quality risks. I designed and executed test plans, cases, and scenarios, and tracked defects in JIRA.
At Electronic Arts (EA), I tested mobile games on smartphones and tablets, covering functional, regression, compatibility, integration, performance, network connectivity, and telemetry testing. I also validated fixes across devices and builds.
I built a local-first voice assistant in Python with deterministic command routing, on-device speech synthesis, and OAuth 2.0 integrations for Spotify and YouTube. Its 66-case automated unittest suite covered command routing, authentication flows, and speech output.

