At Cioc & Co., I designed and built MetricHost from a one-page concept to production with my engineering partner. It runs across the EU and US on Kubernetes, and putting idle game servers to sleep cut their running costs to about a third.
At Leyoda, I co-founded the company and ran its technology, building an investor–startup matching platform and an OIDC identity server. I also built a CRM with an AI assistant that works through 25 logged, permission-checked tools, available over MCP.
As a freelance Java game server developer, I built 50+ plugins for live Minecraft servers, including minigames, economies and progression systems. I also connected servers through Redis and MongoDB and built ranked matchmaking that sends each match to its own arena server.
My work spans production software from STM32 firmware to Kubernetes infrastructure. I use AI coding agents to write much of my code, while I define expected behaviour and check that it holds.

