Aleksandar Kostoski Cro
@aleksandarkostoskicr
Product Owner & Lead Game Designer driving engagement, retention, and team performance.
What I'm looking for
I am a Product Owner, Product Manager and Lead Game Designer with experience leading remote teams across mobile and PC games since 2005, contributing to over 100 titles and improving KPIs, delivery quality, and team performance. I specialize in game concepts, feature design, balancing, progression, monetization and analytics to drive retention and engagement.
I have held leadership roles including Product Owner/General Manager and Lead Game Designer at studios such as Aeria Canada, Influx, Ubisoft/Free, and YoudaGames, and I mentor aspiring designers at Qinshift Academy, combining hands-on production, team mentorship, and strategic product vision.
Experience
Work history, roles, and key accomplishments
Lead Mentor
Qinshift Academy
Jan 2014 - Present (11 years 8 months)
Lead mentor for game production and design courses, teaching concept development, prototyping, playtesting and final project delivery since 2014.
Lead Game Designer
Future Games of London
Provided overall design direction and team leadership on AAA mobile titles, overseeing mechanics, art approval, and quality control for games including Hungry Shark World.
Lead Game Designer
Influx LTD
Defined product vision and core game systems for blockchain and casual titles, improving gameplay features and advising on tokenomics and community engagement.
Product Owner
Aeria CanadaStudio
Led product strategy and delivery for multiple mobile and PC games, managing four remote teams and improving game KPIs to achieve Top 10 US game rankings and fixed release dates.
3D Artist & Lead
Youda Games
Created 3D models, rigs and animations and led the graphic department while contributing to design for titles including Youda Survivor and Governor of Poker.
Game Designer
Seavus Development
Wrote and iterated game design documents and refined gameplay features and art direction for casual titles such as Yatzy Ultimate and Backgammon Ultimate.
Education
Degrees, certifications, and relevant coursework
Qinshift Academy
Game Design Mentorship
2014 -
Activities and societies: Mentoring, curriculum delivery, prototyping and playtesting guidance
Served as a Game Design Mentor at Qinshift Academy since 2014, teaching game production and design topics and mentoring students.
Ss. Cyril and Methodius University, Faculty of Philosophy
Philosophy / Humanities
Attended the Faculty of Philosophy at Ss. Cyril and Methodius University; studies related to humanities supporting a background in game design and research.
Axis Academy, Skopje
3D Modeling
Completed coursework in 3D modeling at Axis Academy, focusing on 3D modelling and animation packages used in game development.
Youda Games (course)
Game Production and Design
Completed a game production and design course with Youda Games in Hilversum covering game production and design principles.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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