At DNEG, I work on cloth and character simulations in a production environment, creating and optimizing Houdini-based setups and caching workflows.
I troubleshoot simulation, deformation, and collision issues to support efficient shot delivery.
I collaborate with artists and leads to achieve production-quality results within studio pipelines.
As a CFX Trainee at DNEG, I assisted with cloth and character simulation workflows and supported shot work and troubleshooting tasks.

