At AU-TECH Solution, I designed and implemented gameplay systems and features using Unity and C# across cross-platform projects. I used Google Antigravity, Codex, and Gemini CLI to support development and prototyping.
At Zehn Studio 26, I developed and maintained gameplay systems in Roblox Studio using Luau. I worked with designers to implement features and resolve issues across projects including Escape the Face – Menchi-Niki, LastTown, KanjiMonster, FindAndSell, and Last Town Survival.
At Horizon Games, I assisted with Unity gameplay features and supported debugging, testing, and optimization for Truck Simulation. For my final-year project, Apocalypse, I developed a third-person zombie survival game with three levels combining strategy and combat mechanics.

