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That's No Moon EntertainmentTE

Expert Technical Designer

That's No Moon is an independent AAA game development studio founded in 2021 by industry veterans, focused on creating narrative-driven, genre-defining experiences. They are backed by a significant investment from Smilegate and are currently developing their debut single-player action-adventure title.

That's No Moon Entertainment

Employee count: 51-200

Salary: 170k-230k USD

United States only

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That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.

We are looking for an Expert Technical Game Designer to architect and own complex design systems in Unreal while delivering high-quality implementations at high velocity. You will define scalable workflows and pipelines, remove execution friction, and raise throughput of the team.

Responsibilities:

  • Architect scalable gameplay systems and personally drive them from prototype to production-ready implementation, maintaining high output without sacrificing systemic integrity or performance.
  • Identify and eliminate technical and workflow bottlenecks that slow iteration, increasing team throughput and reducing rework.
  • We believe in ownership, so the more of your vision that you can prototype with your own skills, the better.
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
  • Partner with production to set aggressive but realistic execution targets, consistently delivering features on schedule while proactively managing scope, risk, and technical debt.

Requirements & Skills:

  • Demonstrated history of shipping complex, systemic features and content on AAA titles under tight deadlines.
  • Deep understanding of Unreal, runtime performance, memory constraints, and systemic edge cases.
  • Ability to debug and resolve multi-system interactions independently
  • Knowledge of Unreal engine a plus.
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.

Qualities:

  • Have a cinematic eye! Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team.
  • Have ownership of your content. Once the design has been approved, the Expert Technical Game Designer will be responsible for these features to ship.
  • Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas we would have never conceptualized.
  • Be proactive. Don’t wait to be assigned a task – pitch concepts that you believe will make the game or process better and pitch them regularly.
  • Be a generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX, mocap, audio, etc – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it!
  • Be responsible. You will be checking in script and level content without review. It’s your job not to break the build.

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $170,000 - $230,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

About the job

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Job type

Full Time

Experience level

Salary

Salary: 170k-230k USD

Location requirements

Hiring timezones

United States +/- 0 hours

About That's No Moon Entertainment

Learn more about That's No Moon Entertainment and their company culture.

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That's No Moon emerged in 2021, a new star in the AAA game development constellation, born from the collective vision of industry veterans. Michael Mumbauer, Tina Kowalewski, Taylor Kurosaki, and Nick Kononelos, names associated with some of the most lauded and commercially successful titles like The Last of Us, Uncharted, Destiny, and Call of Duty, co-founded the studio. Their shared ambition was clear: to forge a new generation of narrative-driven, genre-defining experiences that would resonate deeply with players. The studio's name itself, a nod to a classic cinematic moment of unexpected scale and wonder, encapsulates their aspiration to deliver impactful and memorable interactive entertainment. From its inception, That's No Moon set out to build a culture centered on creativity, collaboration, and responsible production practices, recognizing that the well-being and empowerment of their team are integral to crafting exceptional games.

The studio's journey was significantly propelled by a landmark partnership with Smilegate, the creators of the global phenomenon 'CROSSFIRE' and the popular MMO RPG 'Lost Ark.' This collaboration came with a substantial investment exceeding $100 million, a testament to the confidence in That's No Moon's vision and the talent of its team. This financial backing enabled the studio to establish state-of-the-art facilities, including a performance capture stage in Los Angeles, and to begin assembling a diverse and highly skilled team. Their debut project, an ambitious AAA single-player, third-person action-adventure game, is being helmed by Taylor Kurosaki as Creative Director and Jacob Minkoff as Game Director. The studio quickly grew, aiming for a team of 100 developers by 2022, and has continued to expand, attracting talent from across North America and globally with its remote-friendly approach. That's No Moon is not just developing games; they are endeavoring to build immersive worlds and compelling stories that push the boundaries of interactive and linear media, aiming to leave a lasting impression long after the credits roll.

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