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Techland S.A.TS

Game UX Researcher

Techland is a Polish video game developer and publisher, known for creating popular game series like Call of Juarez, Dead Island, and Dying Light. Founded in 1991, the company has grown into an international team of over 500 professionals dedicated to delivering unforgettable gaming experiences.

Techland S.A.

Employee count: 501-1000

Poland only

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  • Planning and execution of playtest activities across Techland’s portfolio.
  • Identifying stakeholder needs and transforming them into research goals and long-term research roadmaps – both proactively (uncovering needs) and reactively (addressing stakeholder briefs).
  • Recommending most effective approach to stakeholders’ research needs, building on current game UX research standards and harnessing a variety of methods (surveys, interviews, telemetry, game video analysis, eyetracking, inferential statistics etc.)
  • Analyzing playtest results and crafting actionable insights supporting product-refining iterations.
  • Effective communication of research findings to a diverse group of stakeholders, both verbal and written.
  • Driving creation of research strategies within the playtest area aligned with Techland's business priorities, including tracking market trends within this area.
  • Understanding and feedbacking game builds in order to incorporate them into research activities.
  • Developing close working relationships with stakeholders (Product, Design, Analytics, QA Teams).
  • Driving a culture of 'player-centric' game development, aligned with broader understanding of consumers.
  • Cooperation with consumer research lead in order to identify synergies between player and consumer understanding; supporting consumer research projects if necessary (eg. creating questionnaires and preparing reports covering surveys amongst our players etc.).

.Your daily tasks:

  • True passion for video games, knowledge of latest titles and current trends in the industry.
  • At least 2 years of experience in user experience research, ideally in the gamedev space.
  • Fluency in English.
  • Deep understanding of the methodology and specifics of User Experience research, including recent trends and developments in the industry.
  • Skilled in synthesising broad datasets into actionable, user-friendly reports, tailored to stakeholders’ specific profiles.
  • Excellent planning, communication, and interpersonal skills.
  • Detail-oriented and highly efficient.
  • Technological prowess with regard to the gaming space.
  • Ability to build and maintain trusted relationships with stakeholders across all levels of an organization.
  • Ability to present to senior stakeholders and facilitate broader design discussions within the team.
  • Thoroughness, reliability, and timeliness in the implementation of tasks.
  • Knowledge of R and/or Phyton is welcomed.

What we can offer:

  • A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

About the job

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Posted on

Job type

Full Time

Experience level

Mid-level
Senior

Location requirements

Hiring timezones

Poland +/- 0 hours

About Techland S.A.

Learn more about Techland S.A. and their company culture.

View company profile

We are Techland, and for over 30 years, we've been crafting unforgettable experiences for gamers worldwide. Founded in 1991 by Paweł Marchewka, we started as a software distribution company in Poland. Initially, our focus was on translating foreign programs and publishing them for the Polish market. By 1993, we began developing our own software, including dictionaries, translators, and eventually, computer games. Our first in-house developed game, Prawo Krwi, was created in 1995. We officially stepped into the world of game development with the release of Crime Cities in 2000, which garnered an 81% rating from IGN.

Our journey has been marked by the creation of critically acclaimed and well-known games. We are the minds behind the Call of Juarez series, which made history in 2006 as the first game to implement DirectX 10 features, thanks to our proprietary engine. We also brought the world of Dead Island to life in 2011, with an announcement trailer that captivated millions and even won a Gold Medal at the Cannes Lions International Festival of Creativity. Perhaps one of our most recognized achievements is the Dying Light franchise. Released in 2015, Dying Light quickly topped sales charts and is still hailed by millions as one of the best zombie games ever. We continued to expand this universe with Dying Light: The Following in 2016 and our most ambitious title yet, Dying Light 2 Stay Human, in 2022. This open-world game, set in a climatic Modern Dark Ages, has achieved a 'Mostly Positive' status on Steam with tens of thousands of reviews. We are committed to our community and guarantee to expand the world of Dying Light 2 Stay Human for at least five years post-launch with new stories, locations, and in-game events. Our international team of over 500 highly-skilled professionals, headquartered in Wrocław, Poland, with offices in Warsaw, is driven by a passion for gaming and a constant pursuit of quality and innovation. We pride ourselves on pushing creative boundaries and exploring every corner of the creative realm to be pioneers in design, technology, and business. We are also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe, which is set to be our biggest project to date.

Tech stack

Learn about the tools and technologies that Techland S.A. uses to build, market, and sell its products.

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Techland S.A.

Company size

501-1000 employees

Founded in

1991

Chief executive officer

Paweł Marchewka

Employees live in

View company profile

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Techland S.A. hiring Game UX Researcher • Remote (Work from Home) | Himalayas