Responsibilities:
- Design and develop graphics engine components for PC and consoles
- Implement and optimize rendering systems at both high and low levels
- Write clean, efficient, and maintainable C++ code
- Drive technical decisions and contribute to rendering architecture
- Participate in the full game development cycle — from prototyping to release
- Collaborate closely with engineers, artists, game designers, and QA
- Mentor and support other engineers when needed
Requirements
- Strong understanding of the rendering pipeline
- Solid experience with C++
- Hands-on experience with modern graphics APIs (Direct3D 12, Vulkan)
- Good knowledge of mathematics (linear algebra, vector math)
- Degree in Computer Science, Mathematics, or equivalent practical experience
- Experience working with large codebases (2+ years)
- Strong problem-solving skills and self-motivation
- Good written and spoken English
Nice to have:
- Understanding of modern GPU architectures
- Experience with Unreal Engine
- Experience with console development
- Experience with real time raytracing
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
