Mob EntertainmentME

Contract - Technical UI Designer - Unreal Engine & RIVE Specialist

Mob Entertainment is a multimedia company known for creating the popular horror game franchise 'Poppy Playtime.' Founded by brothers Zach and Seth Belanger, the company focuses on developing innovative media and games that entertain and inspire audiences worldwide.

Mob Entertainment

Employee count: 51-200

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.

Mob Entertainment is seeking a Technical UI Designer with strong expertise in both Unreal Engine and Rive to join our team on a contract basis for our next release. This role is ideal for a mid-to-senior-level designer or technical designer who can own the technical implementation of animated and interactive UI systems—ensuring that everything from HUDs to menus to in-world overlays work smoothly, look great, and are performant under the hood.

This position sits at the intersection of design, animation, and engineering, with a heavy emphasis on integrating Rive animations into Unreal Engine using UMG and Blueprints. You’ll be responsible for making sure Rive assets function as intended, are efficiently implemented, and are tightly synced with gameplay logic, inputs, and UI state machines.

Responsibilities

  • Integrate and manage Rive-based UI animations across menus, HUDs, and in-world widgets using Unreal Engine’s UMG system.
  • Collaborate with UI/UX Designers and UI Artists to bring interactive UI animations to life in a way that is responsive, performant, and gameplay-aware.
  • Build and maintain widget blueprints, animation triggers, event bindings, and input handling logic for all game UI elements.
  • Own the technical pipeline for Rive UI assets, ensuring naming conventions, state machine logic, export settings, and runtime performance are consistently upheld.
  • Create reusable widget components and modular systems that streamline integration of Rive into gameplay-driven UI workflows.
  • Implement and maintain Enhanced Input compatibility for UI navigation across keyboard, mouse, and gamepad.
  • Troubleshoot and resolve input bugs, sync issues, state transition failures, and any playback inconsistencies related to Rive animations.
  • Optimize UI systems for draw calls, tick rate, animation memory, and runtime performance across platforms.
  • Document implementation standards for Rive-based UI and support other team members in integrating or extending systems as needed.

Requirements

  • Proficiency in Unreal Engine, with experience working directly in UMG, Blueprints, and Enhanced Input.
  • Strong real-world experience using Rive—including building or integrating interactive state machines, working with multiple animation tracks, and resolving animation logic bugs.
  • Experience implementing animated, responsive UI components that react to gameplay events, player input, and internal UI states.
  • Working knowledge of performance bottlenecks specific to UI (tick cost, render layering, CPU/GPU overhead).
  • Experience building and managing data-driven UI components, including health bars, popups, action prompts, and animated HUDs.
  • Solid understanding of UI architecture, lifecycle events, and state management in Unreal Engine.
  • Comfortable collaborating with designers and animators to translate visual ideas into engine-ready technical solutions.
  • Strong documentation and debugging skills; able to diagnose both visual and logic-related UI issues.

Pluses

  • Experience extending or customizing Rive runtime behavior, especially in game engines.
  • Familiarity with retro or pixel-art UI integration, particularly when combining animated overlays with clean player feedback.
  • Knowledge of procedural or systemic UI generation, especially when paired with animated feedback.
  • Experience syncing Rive UI with networked or multiplayer game states.
  • Familiarity with motion design principles for game-centric UI/UX.

Performance Expectations

  • Deliver polished, responsive, and stable Rive-driven UI systems that meet gameplay needs and technical constraints.
  • Build a scalable and maintainable Rive UI pipeline that other team members can follow.
  • Maintain visual consistency, performance standards, and systemic flexibility across all UI components.
  • Collaborate cross-discipline to ensure that UI behavior matches the game’s tone, pacing, and player expectations.

Reporting & Oversight

  • Reports to: Game Director, UI Lead & Engineering Lead
  • Works closely with: UI/UX Designers, Animators, Gameplay Engineers, and Technical Designers
  • Communication Tools: Unreal Engine, Slack, Jira, Confluence, Figma, Rive

If you're a Rive-savvy technical designer who loves making animated UI systems work beautifully inside Unreal, and you thrive on solving the tricky stuff others avoid, we want to hear from you.

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Mid-level

Location requirements

Open to candidates from all countries.

Hiring timezones

Worldwide

About Mob Entertainment

Learn more about Mob Entertainment and their company culture.

View company profile

Mob Entertainment is a company dedicated to redefining entertainment through innovative media and games. We challenge the norms of media and make our brand an inseparable piece of people's lives, inspiring the world to look to our stories and characters for self-reflection, growth, and joy.

Our flagship project, Poppy Playtime, encapsulates our philosophy of creativity and engagement. We aim to deliver experiences that not only entertain but also resonate deeply with our audience. With a commitment to quality and excellence, Mob Entertainment strives to create an unparalleled entertainment landscape.

Employee benefits

Learn about the employee benefits and perks provided at Mob Entertainment.

View benefits

Paid Time Off

Offers paid time off.

Employee Discounts

Offers employee discounts.

Remote Work

Offers remote work options.

Retirement Plan

Provides a retirement plan.

View Mob Entertainment's employee benefits
Claim this profileMob Entertainment logoME

Mob Entertainment

View company profile

Similar remote jobs

Here are other jobs you might want to apply for.

View all remote jobs

12 remote jobs at Mob Entertainment

Explore the variety of open remote roles at Mob Entertainment, offering flexible work options across multiple disciplines and skill levels.

View all jobs at Mob Entertainment

Remote companies like Mob Entertainment

Find your next opportunity by exploring profiles of companies that are similar to Mob Entertainment. Compare culture, benefits, and job openings on Himalayas.

View all companies

Find your dream job

Sign up now and join over 85,000 remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan
Mob Entertainment hiring Contract - Technical UI Designer - Unreal Engine & RIVE Specialist • Remote (Work from Home) | Himalayas