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Keywords Studios PlcKP

3D Generalist - GameSim

Keywords Studios plc is an international technical and creative services provider to the global video games industry and beyond, offering a wide range of solutions from art creation and game development to localization, testing, audio, and player engagement.

Keywords Studios Plc

Employee count: 5000+

Salary: 70k-75k USD

United States only

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GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

We are seeking a mid-level 3D Generalist (~60% Environment/ ~40% Materials) to join our team! You’ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you’ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.

90-day success looks like

Within your first 90 days, you:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Day-to-day responsibilities

  • Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
  • Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
  • Author high-quality materials in Substance 3D and apply them effectively in-engine.
  • Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
  • Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
  • Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
  • Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.

Requirements

  • Minimum 2-years of professional game industry experience working in a stylized realism art style.
  • Strong environment modeling skills in Maya and/or Blender experience.
  • Strong material creation skills in Substance 3D and Zbrush.
  • Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
  • Demonstrated optimization knowledge (LODs, budgets, constraints).
  • Clear written and verbal communication; strong collaboration habits.
  • Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)
  • Work options are flexible: remote / hybrid / onsite.

Nice-to-have

  • Houdini experience.
  • Technical art skills (tools, shader work, pipeline problem solving).
  • Lighting skills (mood, readability, exposure discipline).
  • Versatility across stylized and realistic work; foliage experience.

Portfolio requirements

Your portfolio must include:

  • Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.
  • Hard-surface environment assets (props/structures) with clean execution.
  • Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).
  • Evidence of fundamentals: composition, mood, readability, lighting/color choices.
  • At least one example shown in a real-time context (engine screenshots/video acceptable).

If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.

How to apply

  • Resume + portfolio link required.
  • An art test may be required as part of the process.

This position is currently open to candidates residing in the following U.S. states only: Arizona (AZ), Connecticut (CT), Florida (FL), Iowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?

  • Opportunity to work on different projects
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Performance bonus
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Mid-level

Salary

Salary: 70k-75k USD

Location requirements

Hiring timezones

United States +/- 0 hours

About Keywords Studios Plc

Learn more about Keywords Studios Plc and their company culture.

View company profile

At Keywords Studios, our core is a culture deeply rooted in a passion for games, technology, and media. This passion fuels our mission to create a global services platform that supports the video games industry and beyond. We strive to be the 'go-to' provider of technical and creative services, enabling content creators and publishers worldwide to bring their digital visions to life. Our team members, or 'Keywordians' as we call ourselves, are the lifeblood of our operations. We are a diverse collective of talented, committed, and resourceful individuals. As a business, we thrive on this diversity, celebrating the uniqueness each person brings and fostering a collaborative environment where we work as unified teams, whether physically together in one of our 70+ global studios or connected virtually across continents. We believe in empowering our people to perform to their absolute best, driven by a 'can-do' attitude that permeates every level of our organization.

Flexibility and continuous learning are central to our values. We appreciate and embrace adaptability, understanding that the digital landscape is ever-evolving. Every opportunity is viewed as a chance to grow, both individually and as a collective, through hands-on experience, dedicated training programs, and by courageously tackling new and exciting challenges. This commitment to growth and innovation is what defines us as Keywordians. We aim to build world-leading capabilities in the services that video game and interactive content creators need most. By acting as an external development partner, we provide our clients with access to our specialized teams exactly when and where they are needed. This allows them to remain lean and agile in a fast-moving and complex industry, focusing their internal resources on creating and monetizing the most engaging and immersive experiences for their audiences. Our global network, combining the strength of a worldwide platform with the agility of local studios, is our superpower, ensuring we can meet the diverse needs of our clients with efficiency and excellence.

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