At White Fang Animations, I modeled, sculpted, and textured characters for two animated-short productions, taking assets from concept through render-ready final in each project’s required art style.
I delivered character art for “Anitu,” based on Jason Paul Laxamana’s independent comic book, and contributed character art to a separate animated short pitching Berlin Manalaysay’s “Combatron” as an animated series.
As an independent 3D character artist, I sculpted and textured 12+ self-directed character and creature studies to keep my high-poly-to-game-ready technique current. My work spans stylized and realistic characters, with modeling and texturing in Maya, ZBrush, Substance Painter, and Photoshop.

