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Thiago HenriqueTH
Looking for a job

Thiago Henrique

@thiagohenrique2

AI Builder at Woba building AI-powered systems that automate Growth, Sales, and Marketing operations.

Brazil
Message

What I'm looking for

I’m interested in using AI, data, and automation to scale growth, improve commercial efficiency, and support better decision-making.

At Woba, I design and build AI-powered systems to automate and scale Growth, Sales, and Marketing operations. I develop agents, workflows, and integrations to reduce manual work and unlock revenue opportunities.

I turn business needs into scalable products by connecting data, processes, and AI to improve efficiency and decision-making.

At IMxr, I developed automation systems and tools using C++ and Python, including within Unreal Engine, to streamline production workflows. I also worked on VR projects and performance optimization for Meta Quest 2.

Experience

Work history, roles, and key accomplishments

Woba logoWO
Current

AI Builder & Growth Automation Full

Woba

Aug 2026 - Present (2 months)

Worked as AI Builder & Growth Automation Full at Woba.

Woba logoWO
Current

AI Builder & Growth Automation Analyst

Woba

Aug 2025 - Present (1 year 2 months)

I design and build AI-powered systems that automate and scale Growth, Sales, and Marketing operations.
Acting as a hands-on AI Builder, I develop agents, workflows,integrations and systems to eliminate manual work and unlock new revenue opportunities.

I focus on turning business needs into scalable products, connecting data, processes, and AI to drive efficiency and measurable impact.

IM

3D & Automation Developer

IMxr

Sep 2024 - Jan 2025 (4 months)

Developed automation systems to optimize production workflows, integrating scripting and AI to reduce manual effort.
Focused on performance optimization for VR and PC applications, ensuring high-quality delivery under technical constraints.

IM

Generalista 3D

IMxr

Sep 2023 - Sep 2024 (1 year)

Built automation tools using C++ and Python within Unreal Engine to streamline content production pipelines.
Explored AI applications to accelerate workflows in DCC tools.

Worked on VR projects including lighting, level design, and performance optimization (Meta Quest 2).
Contributed to internal documentation and knowledge sharing.

IM

QA Tester

IMxr

Feb 2023 - Sep 2023 (7 months)

Ensured quality and stability of 3D and VR projects by identifying, documenting, and resolving technical issues.
Leveraged knowledge in Unreal Engine and Blender to support development teams and improve production reliability.

Education

Degrees, certifications, and relevant coursework

CU

Centro Universitário Internacional UNINTER

Bacharelado, Engenharia de Software

2024 - 2028

ES

EF SET

EF Set

Dec 2023

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