At Proctorio, I develop a desktop application that communicates with a browser extension. I’ve implemented system-level integrations using the Win32 API on Windows and AppKit on macOS, and worked on multithreaded services and TCP communication.
At Sperasoft, I developed gameplay features for Shrapnel, an AAA multiplayer extraction shooter, using C++ and Unreal Engine 5. I worked primarily with the Gameplay Ability System and contributed to network replication and fixing gameplay and networking bugs.
Since 2021, I’ve been a Teaching Assistant at Belgrade Metropolitan University, teaching C/C++, game programming, and game AI. In June 2023, I was contracted as a C++ developer to improve the OpenGL game development course materials.

