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Dan Dumitrescu

@dandumitrescu

Senior UX designer for mobile-to-PC game ports, specializing in player journeys and UI systems that ship.

Romania
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What I'm looking for

I’m looking to lead end-to-end UX for shipped live games—using player research to create player journeys, prototypes, and polished UI/HUD—while partnering closely with engineering and art to drive measurable improvements.

I’m a Senior UX Designer with deep experience across AAA PC, console, and mobile gaming—spanning casual, midcore, and hardcore titles. I focus on turning player insights into usable, elegant interfaces and flows that teams can ship with confidence.

In my most recent role at Nitro Games, I’ve supported production work on Warframe—working on PC-to-mobile port UX, reference game analysis, and in-game HUD redesign. I’ve driven junction points redesign, optimized inventory UX, and delivered cinematic quests UX improvements, while creating motion sketching for UI interactions and running UX reviews on every feature implementation.

Earlier, as a Senior UX Designer at Amber Studio (2019–2024), I owned interaction design end-to-end for multiplayer, casual, and live-ops experiences. From secondary research and game deconstructs to wireframes, click-through prototypes, UX writing/microcopy, and detailed documentation handoff, I helped build player flows for features like FTUE, slot-machine experiences, progression systems, guild/community mechanics, and player personas.

I started as a UX Designer and UI/UX Designer across Bandai Namco and Electronic Arts (2011–2019), including UI/control adaptation for ports and meta progression systems. I bring a consistent craft: discovery with player interview and contact netnography, rigorous testing via heuristic evaluation and concept/QLT usability tests, and clear collaboration through interaction mapping, user flows, and feature-flow documentation.

Experience

Work history, roles, and key accomplishments

AS

Senior UX Designer

Amber Studio

Jan 2019 - Jan 2024 (5 years)

Drove player-journey research and reference game deconstruction across multiple mobile projects, producing interaction maps, user flows, and high-quality mock-ups. Delivered UX for FTUE and live interactions, using wireframes and click-through prototypes with motion sketching and UX reviews for implemented features.

Electronic Arts logoEA

UI/UX Designer

Jan 2011 - Jan 2015 (4 years)

Created UI/UX for FIFA Ultimate Team mobile experiences, including team selection, match simulation/spectator views, and game menu interactions. Delivered wireframes and click-through prototypes, ran heuristic evaluations and in-house usability testing, and collaborated with the FIFA PC/console team during F2P transition work.

Education

Degrees, certifications, and relevant coursework

Dan hasn't added their education

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Tech stack

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