Solomon Lucas-Thornton
@solomonlucas-thornto
Software Engineer with 4 years at Disney, building React/TypeScript frontend systems at consumer scale.
What I'm looking for
I’m a Software Engineer with 4 years of production experience at The Walt Disney Company, shipping React and TypeScript systems across ESPN and Disney’s multi-brand digital platforms at consumer scale. I specialize in shared component architecture and frontend modernization across multi-brand production codebases.
I’ve driven high-impact TypeScript migration across 2 production repositories, converting JavaScript functions into typed implementations to improve type safety and cross-team consistency. I built 15 reusable React/TypeScript UI components from Disney design specifications, establishing a shared component repository adopted across brand-specific web surfaces and reducing duplicate implementations portfolio-wide.
Quality-first by nature, I leverage AI-assisted and CLI-based workflows to accelerate development while maintaining repository standards and code quality. I translate Figma designs and product requirements into production-ready UI, owning component implementation and page integration from handoff through release.
I also extended the shared component system to an early living-room device platform by implementing pages with React components built for the initiative, expanding shared UI architecture beyond web for the first time. Beyond web, I’ve led end-to-end gameplay development as a Gameplay Programmer Lead/Contractor, delivering core gameplay systems on a tight timeline for indie publishers.
Experience
Work history, roles, and key accomplishments
Software Engineer
The Walt Disney Company
Jul 2022 - Apr 2026 (3 years 9 months)
Drove TypeScript migration across 2 production repositories supporting ESPN and other Disney-owned brand platforms, converting JavaScript to typed implementations to improve type safety and cross-team consistency. Built 15 reusable React/TypeScript UI components and extended the shared component system to an early living-room device platform, translating Figma designs into production-ready pages.
Gameplay Programmer Lead
Indie Game Academy
Jul 2024 - Oct 2024 (3 months)
Directed end-to-end development of Where the Sun Sets, translating prototype art into a fully playable Unity game while managing programming scope and coordinating a multidisciplinary team. Delivered core gameplay systems within a 1-month window and presented the feature set and gameplay loop to 4 indie publishers.
Software Engineering Intern
The Walt Disney Company
May 2021 - Nov 2021 (6 months)
Shipped player-facing ESPN pages using React in a live, large-scale Agile production environment, navigating multiple codebases to route changes accurately and reduce code review cycles. Developed ESPN’s WNBA Standings Page for the Commissioner's Cup, delivering net-new tournament visibility on a high-traffic national sports platform.
Software Engineer Intern
JPMorgan Chase & Co.
Jan 2020 - Dec 2020 (11 months)
Engineered a React-based platform streamlining mentorship workflows for incoming refugees, improving coordinator visibility into participant progress and program coordination. Delivered frontend workflow support to help teams track and manage program status under real-world constraints.
Education
Degrees, certifications, and relevant coursework
Howard University
Bachelor of Science, Computer Science
Grade: Magna Cum Laude
Earned a B.S. in Computer Science from Howard University, graduating Magna Cum Laude in 2022.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
soluke22.github.ioJob categories
Interested in hiring Solomon?
You can contact Solomon and 90k+ other talented remote workers on Himalayas.
Message SolomonFind your dream job
Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!
