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Sebastian ZangaroSZ
Open to opportunities

Sebastian Zangaro

@sebastianzangaro

I lead teams building real-time player safety systems for VALORANT.

United States
Message

At Riot Games, I lead VALORANT Player Dynamics, building client, backend, and data systems that detect and mitigate player abuse for a global competitive game serving approximately 40 million monthly active players.

I own technical planning, roadmaps, execution, hiring, and mentoring across a distributed team in Sydney and the US. My team operates five Go microservices with Kafka-based real-time processing, and I built a TPM-based client attestation system to reduce identity spoofing at scale.

Previously, I led data engineering at Riot, Quibi, and NextVR, building real-time pipelines, backend services, data observability practices, and distributed data architectures across streaming, gaming, and customer platforms.

Experience

Work history, roles, and key accomplishments

Riot Games logoRG
Current

Engineering Manager, VALORANT Player Dynamics

Aug 2022 - Present (4 years)

Leads the VALORANT Player Dynamics engineering team, building client, backend, and data systems to detect and mitigate player abuse and misconduct for a global competitive game. Owns technical planning, roadmap prioritization, engineering execution, hiring, mentoring, and cross-functional delivery.

Education

Degrees, certifications, and relevant coursework

UU

Universidad Católica del Uruguay

Master of Science, Computer Science

Master of Science in Computer Science with a thesis on quantum computing programming, exploring quantum algorithms from a computer science perspective.

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