At Riot Games, I lead VALORANT Player Dynamics, building client, backend, and data systems that detect and mitigate player abuse for a global competitive game serving approximately 40 million monthly active players.
I own technical planning, roadmaps, execution, hiring, and mentoring across a distributed team in Sydney and the US. My team operates five Go microservices with Kafka-based real-time processing, and I built a TPM-based client attestation system to reduce identity spoofing at scale.
Previously, I led data engineering at Riot, Quibi, and NextVR, building real-time pipelines, backend services, data observability practices, and distributed data architectures across streaming, gaming, and customer platforms.
