sandra sidharthan
@sandrasidharthan
Detail-oriented 3D asset artist delivering high-quality models for games, animation, and AR/VR.
What I'm looking for
I am a detail-oriented 3D asset artist with six years of experience creating immersive, production-ready models for animation, games, and AR/VR. I combine a strong foundation in art and design with technical skills in sculpting, texturing, and optimization.
I have built high-poly and low-poly assets, optimized topology and UVs for real-time engines, and delivered assets using Maya, ZBrush, Blender, Substance Painter, and Unreal Engine. I adapt quickly to pipelines and collaborate closely with art directors, designers, and animators to meet style guides and technical requirements.
My experience spans studio and freelance environments, where I implemented systematic asset management, streamlined workflows, and contributed creative ideas that improved project output. I consistently meet tight deadlines while maintaining quality and performance.
I am an proactive learner who stays current with industry techniques and tools, focused on producing visually compelling and technically robust assets that support strong visual storytelling.
Experience
Work history, roles, and key accomplishments
3D Asset Artist
Xentrix Studios
Jul 2025 - Present (3 months)
Developed intricate 3D models for an animated TV series using Maya and ZBrush, streamlined asset management to reduce retrieval time and adapted to the production pipeline within two weeks to improve workflow efficiency.
3D Generalist
Independent Projects
May 2023 - Jun 2025 (2 years 1 month)
Designed high- and low-poly assets, optimized topology and UVs for real-time performance in Unreal Engine, and produced sculpting, texturing, and 2D loop animations for AR/VR and game projects while meeting tight remote deadlines.
3D Asset Artist
Mikros Animation
Jan 2022 - Apr 2023 (1 year 3 months)
Produced detailed 3D environments and objects for an animated TV series using Maya, 3ds Max, and ZBrush, and collaborated with animation and texturing teams to meet technical requirements and improve model quality.
Junior 3D Modeling Artist
C-Design Pvt Ltd
Jun 2019 - Jan 2022 (2 years 7 months)
Created character, prop, and object 3D models for projects using Maya and 3ds Max, optimized models for performance, and maintained organized asset labeling and storage to support production efficiency.
Education
Degrees, certifications, and relevant coursework
Animation Arena Thrissur
AAIP, Animation
2019 - 2019
Completed AAIP in Animation at Animation Arena Thrissur in June 2019 focusing on animation and 3D asset creation techniques.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
sandysid.artstation.comPortfolio
sandysid.artstation.comJob categories
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