At SkyGlits Studio, I modeled props and hard-surface assets in Autodesk Maya for a film production project. I also contributed UV-mapping work to production assets, including an ambulance model.
I worked to studio asset requirements and collaborated within a production workflow. The project was discontinued before release.
My work includes a Cyborg character combining hard-surface mechanical components, a detailed Mechanical Watch, and a model of HMS Victory.
I also modeled, textured, and animated a Food Processor to demonstrate its movement and function. I’m currently studying B.Sc. Animation & VFX at Thakur College of Science and Commerce.

