I've led 2D and 3D asset optimization, rigging, animation, Unity integration, shaders, VFX, and production pipelines for Honeyland at Hexagon Game Studio. I bridge art and development to improve performance, visual appeal, UX, and asset workflows across games and trailers.
Previously, I helped Anna's Garden grow daily active users from 20K to 120K+ through animation, UI, character, and décor work at Paeezan Games. I've also created NFT collection visuals, UE5 cinematics, social-media animation, TV commercials, movie VFX, and educational motion graphics.

