At OCTRO.INC, I created 2D concepts, illustrations, and visual assets for slot games, using AI-assisted ideation and digital painting workflows. I also contributed to visual development and marketing art.
At ROCKSALT INTERACTIVE, I created stylized characters, props, environments, and visual development artwork for Plants vs. Zombies 3 and FarmVille 3. For Dragon City (Scopely), I independently managed concept art production from ideation and design exploration through final production-ready artwork.
As a freelancer, I created character concepts, illustrations, branding materials, and marketing creatives for clients. I also designed mascots and campaign assets as a Design Intern at KATALYST MARCOM.

