At Dataviv Technologies, I architected a C++/OpenGL projection-mapping engine that drives 8 synchronized projectors at 120+ FPS. I also automated projector alignment to under 0.2% error with OpenCV ChArUco calibration.
I engineered a real-time Unity 6/C# avatar with GPU-inferenced hand tracking and streaming speech-to-text and LLM I/O. I also built a Three.js/WebGL avatar backed by Node.js/Fastify and Python/FastAPI services.
Earlier, I integrated and debugged 70+ VR Lab Experiments in Unity using Meta XR SDK, and delivered Meta Pong in Unity/C# with Web3 auth and an in-app crypto wallet. My projects also include Musashi, a modular C++ game engine with OpenGL rendering, GLFW windowing, and ImGui tooling.

