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Rindra RazafintsalamaRR
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Rindra Razafintsalama

@rindrarazafintsalama

3D Generalist at Art pi Studio, creating characters and rigs for the “Fara” series.

Madagascar
Message

At Art pi Studio, I worked as Rigging Supervisor and Character Artist on the “Fara” series, defining rig structures to meet animators’ needs and keeping project tools and methods consistent. I also created characters from concept artist designs.

For Art pi Studio’s “Légume star” series, I created assets and characters, rigged them for animation, and animated certain characters.

At La maison de cinéma Malagasy, I trained new hires in modeling and animation to help them integrate into the Art Pi studio. At IngeData, I trained a young team to become autonomous in animation film production and helped them adapt to a professional studio pipeline.

Earlier, I animated secondary characters and integrated character animation into scenes using Blender and Unreal Engine at W3D Dynam Studio. At Lomay studio, I created assets for game engines, and at Nog’One I designed 3D environments for Unreal Engine and assisted developers with Blueprint.

Experience

Work history, roles, and key accomplishments

AS

Rigging Supervisor and Character Artist

Art Pi Studio

Jan 2024 - Jan 2026 (2 years)

Defines the technical structure of the rigs to ensure they meet the animators' needs. Ensures that the tools and methods used are consistent throughout the project and creates certain characters based on the concept artist's designs.

AS

3D Generalist

Art Pi Studio

Jan 2023 - Jan 2025 (2 years)

Created assets and characters for the 'Légume star' series. Rigged characters and assets for animation and animated certain characters.

LM

3D Trainer

La Maison de Cinéma Malagasy

Jan 2024 - Dec 2024 (11 months)

Trained new hires in modeling and animation to help them integrate smoothly into the Art Pi studio.

IN

Rigging & Animation Trainer

IngeData

Jan 2023 - Dec 2023 (11 months)

Trained a young team to become autonomous in animation film production. Helped them adapt to a professional studio pipeline.

LS

3D Artist

Lomay Studio

Jan 2020 - Dec 2021 (1 year 11 months)

Created assets for game engines.

NO

3D Designer & Unreal Developer

Nog'One

Jan 2018 - Dec 2020 (2 years 11 months)

Designed 3D environments for Unreal Engine. Assisted developers with Blueprint for smooth gameplay integration.

Education

Degrees, certifications, and relevant coursework

EM

E-media

Certificat de fin de formation, Training

Completed a training program at E-media in 2018.

LA

Lycée Moderne Ampefiloha

BACC A2, General Education

Completed high school education (BACC A2) at Lycée Moderne Ampefiloha in 2013.

CA

Collège Andrisoa

BEPC, General Education

Completed secondary education (BEPC) at Collège Andrisoa in 2011.

CI

Collège FJKM Ilanivato

CEPE, General Education

Completed primary education (CEPE) at Collège FJKM Ilanivato in 2007.

Tech stack

Software and tools used professionally

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