At Art pi Studio, I worked as Rigging Supervisor and Character Artist on the “Fara” series, defining rig structures to meet animators’ needs and keeping project tools and methods consistent. I also created characters from concept artist designs.
For Art pi Studio’s “Légume star” series, I created assets and characters, rigged them for animation, and animated certain characters.
At La maison de cinéma Malagasy, I trained new hires in modeling and animation to help them integrate into the Art Pi studio. At IngeData, I trained a young team to become autonomous in animation film production and helped them adapt to a professional studio pipeline.
Earlier, I animated secondary characters and integrated character animation into scenes using Blender and Unreal Engine at W3D Dynam Studio. At Lomay studio, I created assets for game engines, and at Nog’One I designed 3D environments for Unreal Engine and assisted developers with Blueprint.

