At Adobe Photoshop, I architected the end-to-end Dynamic Layers pipeline, shipped in Photoshop Beta in July 2026. It combines an LLM and a video-generation model to create continuous visual states from images and a user prompt; I own prompt engineering and evaluation.
I also designed and developed features for Adobe Model Manifest, a model-agnostic SDK for discovering, distributing, and executing AI models across Adobe applications. I built its high-performance Rust SDK with a C API for C/C++ clients, and the work resulted in an internally approved patent.
For Photoshop, I co-architected and co-developed Selection Brush, shipped in 2024, and drove it through implementation, integration, and release. I also built an AI-powered recommendation system that maps suggestions for fonts, colors, composition, and lighting to executable Photoshop actions.
Earlier, I developed lightweight deep-learning computer vision models for mobile at 1APUS APPS and designed image-understanding systems at SIFTRLABS. My work has also included Stage3D and GPU-accelerated graphics at ADOBE SYSTEMS, along with C++, Python, Rust, and computer vision.

