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Prince ShakyaPS
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Prince Shakya

@princeshakya3d

3D Generalist with 2+ years of experience in 3D modeling, texturing, lighting, and creating cinematic environments and mixed-media visuals.

India
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At Zawish Studio, I created and composed 3D shots and cinematic sequences in Blender for storytelling videos. I handled scene setup, environments, camera movement, lighting, and final rendering.

At Monkhub Innovations, I developed and optimized assets, environments, and scene concepts for AR/VR and game projects. I worked on a 3D car-racing game and an interactive Western environment, taking visual development through modeling, texturing, lighting, and rendering.

I also created a cinematic technical animation for Sandhar with detailed PBR assets and dynamic camera work, and edited social-media video content. At Studio Arunisha, I worked on product visualization from modeling and texturing through environment creation, lighting, and rendering.

Across freelance projects, I created props and environments, including deer models, stylized trucks, weapons, and sci-fi scenes. My work spans Blender, Maya, Unreal Engine, Substance 3D Painter, and ZBrush, as well as AI-assisted visual production.

Experience

Work history, roles, and key accomplishments

ZS

3D Blender Artist / AI Artist

Zawish Studio

Jul 2026 - Aug 2026 (1 month)

Created and composed 3D shots and cinematic sequences in Blender for storytelling videos, handling scene setup, environments, camera composition and movement, lighting, and final rendering. Generated frames and video content using AI models, incorporating AI-assisted outputs into the visual production workflow.

FR

3D Artist - Props & Environment Design

Freelance

May 2026 - Jun 2026 (1 month)

Worked on multiple freelance prop and environment design projects, creating deer models, stylized trucks, weapons, sci-fi environments, and space-themed scenes while adapting to different visual styles and project requirements. Collaborated with independent and Fiverr artists on project-based production, taking assets and scenes from reference/concept through modeling, texturing, lighting, and fin

MI

3D Generalist

Monkhub Innovations

Feb 2025 - Mar 2026 (1 year 1 month)

Developed and optimized 3D assets, environments, and scene concepts for AR/VR and game projects, collaborating with designers and developers while maintaining game-ready topology, performance, and PBR materials. Worked on a 3D car-racing game and an interactive Western environment, handling visual development, environment modeling, texturing, lighting, and final rendering from concept through prod

Education

Degrees, certifications, and relevant coursework

AA

Arena Animation

Diploma, Animation and VFX

2021 - 2024

Completed a 3-Year Diploma in Animation and VFX from Arena Animation from 2021 to 2024.

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