At Zawish Studio, I created and composed 3D shots and cinematic sequences in Blender for storytelling videos. I handled scene setup, environments, camera movement, lighting, and final rendering.
At Monkhub Innovations, I developed and optimized assets, environments, and scene concepts for AR/VR and game projects. I worked on a 3D car-racing game and an interactive Western environment, taking visual development through modeling, texturing, lighting, and rendering.
I also created a cinematic technical animation for Sandhar with detailed PBR assets and dynamic camera work, and edited social-media video content. At Studio Arunisha, I worked on product visualization from modeling and texturing through environment creation, lighting, and rendering.
Across freelance projects, I created props and environments, including deer models, stylized trucks, weapons, and sci-fi scenes. My work spans Blender, Maya, Unreal Engine, Substance 3D Painter, and ZBrush, as well as AI-assisted visual production.

