At OneManStudio/EscapeVelocityEntertainment, I create materials and textures for environment, terrain, and architectural assets. I build modular and smart materials in Substance Designer and Painter, manage material setup in Unreal Engine, and develop internal Substance Painter tools to support team workflows.
At MyNeighbourAlice, I was promoted from LookDev Artist to Lead within 10 months, creating and implementing stylized shaders and materials in-engine. I also contributed to asset optimization for multiplayer gameplay and performance, and collaborated with cross-discipline teams to maintain a consistent visual style.

