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@amjidiqbal
I am an Unreal Engine developer specializing in real-time 3D, VR/AR, and multiplayer systems.
I am an Unreal Engine developer with 5+ years' experience building real-time 3D, VR/AR, and holographic applications using C++ and Blueprint scripting. I specialize in multiplayer systems, large-scale data visualization, performance optimization, and leading small development teams to deliver production-quality projects.
In prior roles I led development efforts that increased client satisfaction by 20%, created multiplayer titles and NFT/game projects, and shipped systems for in-game economies, procedural land generation, and behavior-driven AI. I focus on combining advanced rendering techniques, custom shaders, and efficient data pipelines to create immersive, high-fidelity experiences for architecture, engineering, and entertainment clients.
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Work history, roles, and key accomplishments
Tekle Holographics LLC
Feb 2025 - Present (9 months)
Develop immersive holographic and VR/AR visualizations in Unreal Engine, integrating multi-source 3D data and mixed-reality frameworks. Optimize large-scale scenes using LOD, occlusion culling, Nanite, and multi-threaded rendering to ensure smooth frame rates for complex datasets.
Inceptive Studio LLC
Apr 2023 - Jan 2025 (1 year 9 months)
Led development and team operations for client NFT and game projects, improving client satisfaction by 20% and delivering multiplayer features for the Otherside project. Managed time, cost, and quality to ship arcade and multiplayer systems including inventory, vehicle, and character systems.
Surreal Estate LLC
Apr 2022 - Apr 2023 (1 year)
Built an economy-focused game from scratch using Blueprint and C++, implementing procedural land generation, AI animal systems, and real-time money-earning mechanics to increase user engagement. Integrated APIs for in-game currency and assigned land ownership slots to enable player monetization.
Symbiotic Creatives
Jan 2021 - Feb 2022 (1 year 1 month)
Developed multiplayer and AI ability systems, implemented player controllers and game modes, and contributed C++ code to core gameplay systems to support online functionality. Worked on Ability System and multiplayer setup to enable synchronized gameplay features.
Degrees, certifications, and relevant coursework
Bachelor of Software Engineering, Software Engineering
2017 - 2021
Completed a Bachelor of Software Engineering at CECOS University from October 2017 to October 2021.
Software and tools used professionally
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