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M TamerMT
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M Tamer

@mtamer

Pixel artist and character animator at MegaCat Studios, who animated 40+ characters for Sons of Sparta.

Mexico
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At MegaCat Studios, I worked on Sons of Sparta as a Character Animator, leading rigging and fluid combat animation sheets for 40+ characters. I planned expressive keyframes, strong silhouettes, heavy hit reactions, custom pixel VFX, and environment interaction props.

For Galaxy Pilgrim, I established the visual aesthetic, environmental layout, and level scenery beyond the initial prototypes. I also created parallax backgrounds, biome palettes, character and combat animations, interactive props, and in-game UI.

At Bisonic, I hand-crafted and mapped 150+ assets for Forgotten Runiverse, including environmental tilesets, biome structures, and landmark set pieces. I prepared engine-ready exports for integration and performance.

As a freelance pixel artist and animator, I built the visual layout for Carbo's Quest, including 300+ environment tiles, UI, and 9 multi-phase boss fights. I also contributed pixel art to Earth Atlantis 2 and designed 50+ enemy battlers for Vampire's Dawn 3.

Experience

Work history, roles, and key accomplishments

FC
Current

Freelance Pixel Artist & Animator

Fiverr & Independent Contract

May 2017 - Present (9 years 5 months)

Solo Lead Artist & Animator for Carbo's Quest, building the full visual layout with 300+ environment tiles, UI, and 9 multi-phase boss fights. Contributed pixel art assets for Earth Atlantis 2 and designed 50+ enemy battlers for Vampire's Dawn 3, shipping 300+ commissions for indie games and international clients.

GP

Lead 2D Game Artist & Visual Development

Galaxy Pilgrim

Feb 2025 - Aug 2026 (1 year 6 months)

Established the core visual aesthetic, environmental layout, and level scenery beyond initial prototypes, delivering cohesive multi-layered parallax backgrounds and biome palettes. Hand-crafted end-to-end 2D production pipelines, including character designs, combat/movement sprite animations, modular interactive props, and full in-game UI layouts.

MS

Senior Game & Concept Artist

MegaCat Studios

Dec 2023 - Apr 2026 (2 years 4 months)

Led rigging and fluid combat animation sheets for 40+ characters, planning expressive keyframes, strong silhouettes, heavy hit reactions, custom pixel VFX, and environment/destruction interaction props. Worked closely with game designers and technical directors to translate world lore and narrative beats into highly atmospheric pixel-art assets.

OA

2D Pixel Artist

Oobikoo / Pump Arcade

Jan 2023 - Dec 2023 (11 months)

Developed frame-by-frame isometric structures and character animations for 10+ distinct classes, managing 2.5D rotational alignment and light consistency. Designed atmospheric mechanics, UI, sprite sheets, and pixel VFX for a top-down sci-fi deck-builder under strict technical specs.

BI

General Artist

Bisonic

Apr 2022 - Dec 2023 (1 year 8 months)

Hand-crafted and mapped 150+ assets, including top-down environmental tilesets, seamless biome structures, and landmark set pieces for Forgotten Runiverse. Prepared pixel-perfect, engine-ready exports (atlases, tilesets) optimized for seamless integration and performance.

SP

Art Director

Studio Powerful

May 2020 - Mar 2022 (1 year 10 months)

Directed environmental aesthetics, character concepts, and unified assets to establish the game's core visual direction. Created and animated 100+ dynamic items and background elements, adding atmospheric life to the game world.

ES

General Artist

Estudio Sahuaro

Oct 2019 - Apr 2020 (6 months)

Produced pixel art and layout pipelines for characters, backgrounds, and full interactive UI/UX menus across two shipped indie games.

Education

Degrees, certifications, and relevant coursework

FS

Fundación Carlos Slim

Certificate, Game Design

2018 - 2018

Earned a Game Design Certificate in 2018.

UU

Unica / Utel

Coursework, Digital Art

Completed coursework in Digital Art.

UP

Universidad del Valle de Puebla

Coursework, Production and Animation

Completed coursework in Production and Animation.

Tech stack

Software and tools used professionally

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