At MegaCat Studios, I worked on Sons of Sparta as a Character Animator, leading rigging and fluid combat animation sheets for 40+ characters. I planned expressive keyframes, strong silhouettes, heavy hit reactions, custom pixel VFX, and environment interaction props.
For Galaxy Pilgrim, I established the visual aesthetic, environmental layout, and level scenery beyond the initial prototypes. I also created parallax backgrounds, biome palettes, character and combat animations, interactive props, and in-game UI.
At Bisonic, I hand-crafted and mapped 150+ assets for Forgotten Runiverse, including environmental tilesets, biome structures, and landmark set pieces. I prepared engine-ready exports for integration and performance.
As a freelance pixel artist and animator, I built the visual layout for Carbo's Quest, including 300+ environment tiles, UI, and 9 multi-phase boss fights. I also contributed pixel art to Earth Atlantis 2 and designed 50+ enemy battlers for Vampire's Dawn 3.

