As a freelance 3D Artist, I created models and assets for client projects across different industries, developing work from design and sketches through modeling, texturing, and rendering. I adapted deliverables to project requirements, including video-game workflows.
On XR / AR projects with Africa XR / XR4Heritage, I contributed 3D content for immersive digital heritage experiences and supported cultural and heritage-focused projects.
As a Reality Capture Intern at Bardo Museum, I scanned a statue using 3D reality-capture workflows and created a demonstration reel showcasing it.
My training in 3D Art for Video Games covered modeling, texturing and materials, digital sculpting, animation and rigging, and real-time workflows. I use tools including Maya, 3ds Max, Substance 3D Painter, and Unreal Engine, and I trained in generative AI for creative and production workflows.

