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mouhame jawher naccacheMN
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mouhame jawher naccache

@mouhamejawhernaccach

3D Artist creating game-ready models and textures, with freelance work across video games, XR/AR, cultural heritage, and product visualization.

Tunisia
Message

As a freelance 3D Artist, I created models and assets for client projects across different industries, developing work from design and sketches through modeling, texturing, and rendering. I adapted deliverables to project requirements, including video-game workflows.

On XR / AR projects with Africa XR / XR4Heritage, I contributed 3D content for immersive digital heritage experiences and supported cultural and heritage-focused projects.

As a Reality Capture Intern at Bardo Museum, I scanned a statue using 3D reality-capture workflows and created a demonstration reel showcasing it.

My training in 3D Art for Video Games covered modeling, texturing and materials, digital sculpting, animation and rigging, and real-time workflows. I use tools including Maya, 3ds Max, Substance 3D Painter, and Unreal Engine, and I trained in generative AI for creative and production workflows.

Experience

Work history, roles, and key accomplishments

SE

Freelance 3D Artist

Self Employed

Jan 2025 - Jan 2026 (1 year)

Created 3D models and assets for client projects across different industries. Developed assets from design and sketches through modeling, texturing, and rendering, adapting deliverables to project requirements including video-game workflows.

AX

XR / AR Project Experience

Africa XR / XR4Heritage

Dec 2024 - Apr 2025 (4 months)

Contributed to immersive digital heritage work combining 3D content with XR/AR experiences. Supported the creation of digital content for cultural and heritage-focused projects.

BM

Reality Capture Intern

Bardo Museum

Jun 2024 - Sep 2024 (3 months)

Scanned a statue at the Bardo Museum using 3D reality-capture workflows. Created a demonstration reel showcasing the scanned 3D statue.

Education

Degrees, certifications, and relevant coursework

NE

Netinfo

Training in 3D Art for Video Games, 3D Art for Video Games

Completed a 2-year training program in 3D Art for Video Games, including a 6-month internship.

Tech stack

Software and tools used professionally

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