At SHADOWLANDS, I designed and adapted layouts for role-playing game manuals and merchandising, keeping each project aligned with the collaborating brand’s identity. For Blasphemous: el juego de rol, I connected Andalusian culture with familiar role-playing game artifacts.
As a freelance illustrator, I create digital art for clients in communities around Bungie and Digital Extremes games, interpreting each studio’s visual style and lore. I also manage client briefs and revisions, prepare artwork for print and digital formats, and create merchandising dielines.

