At Milestone, I design, prototype, implement, and animate navigation menus and in-game interfaces in Unreal Engine for racing titles. My work includes Monster Energy Supercross – The Official Videogame 6, RIDE 5, Monster Energy Supercross 25, and RIDE 6.
I coordinate UI projects, write technical documentation, and help define the area's pipelines and workflows. I also onboarded four new UI Technical team members and support the team with implementation issues.
Earlier, I designed websites, digital and editorial materials, and animations at Iso Produzioni, Knowledge for Business Srl, and across freelance assignments. My background in archaeology, art history, and restoration informs a research-driven, detail-oriented approach to design.

