At Spline, I developed features for a proprietary graphics engine using WebGL, WebGPU, and Rust. I also contributed to AI-assisted 3D workflows that streamlined asset creation and integration with the rest of the scene.
I designed and developed interactive demos to showcase the engine's capabilities and rendering features. My work spans real-time rendering, graphics optimization, and shader development.
At Accurat S.r.l., I developed interactive websites, experiments, and visualizations, and came up with ideas and quick prototypes during project concept development. I often collaborated as a Creative Developer with a team from Pentagram.

