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Marco FugaroMF
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Marco Fugaro

@marcofugaro

Graphics Engineer at Spline who developed WebGL, WebGPU, and Rust engine features and AI-assisted 3D workflows.

Italy
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At Spline, I developed features for a proprietary graphics engine using WebGL, WebGPU, and Rust. I also contributed to AI-assisted 3D workflows that streamlined asset creation and integration with the rest of the scene.

I designed and developed interactive demos to showcase the engine's capabilities and rendering features. My work spans real-time rendering, graphics optimization, and shader development.

At Accurat S.r.l., I developed interactive websites, experiments, and visualizations, and came up with ideas and quick prototypes during project concept development. I often collaborated as a Creative Developer with a team from Pentagram.

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