At Kwalee, I was the sole Producer on Shift at Midnight from start to finish. For one week, it ranked among Steam's top three sellers worldwide and generated approximately 4,000% more revenue than its development cost, making it Kwalee's highest-selling PC and console game.
I manage up to eight concurrent PC and console projects, supporting teams from solo developers to 15-person studios through development and publishing. I also established production processes for Kwalee's PC and Console department and manage platform submissions and certification.
Earlier, I produced Totally Accurate Battle Simulator at 24 Bit Games and managed teams and projects at LUMA Interactive. My experience also includes developing QA processes and production pipelines, as well as supporting game releases, ports and post-launch work.

