At Mobiloids, I led development of multiple mobile games in Unity, owning gameplay architecture, system design, and technical implementation. I also mentored junior developers and interns and conducted code reviews.
I worked on titles including Mary’s Mystery: Hidden Object, Word Harmony: Uncrossed Words, and Math Path, and owned the full development cycle on several games while working closely with designers.
I developed gameplay mechanics and UI features for other Unity games, and led the migration of Word Search: Puzzle Game from LibGDX to Unity. Earlier at Mobiloids, I developed mobile game features in Unity and native Android, including Java projects.
As a solo developer, I built and released SnakeBlast.io, Classic Solitaire: Royale, and Color Picker with AI-assisted tools. For Color Picker, I directed the implementation, reviewed generated code, integrated the Playgama Bridge SDK, and published the browser game through Playgama’s MCP server.

