At SAE INSTITUTE ZÜRICH, I completed a Diploma and a Bachelor of Arts in Game Art & Animation. My training covered visual concepts and digital artwork, from initial ideas through final delivery.
My game art toolkit includes Autodesk Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 5. I’ve also worked with 3D modeling, sculpting, texturing, materials, hair grooming, rigging, and animation.
At WEAREVR, I supported the setup, operation, and troubleshooting of VR systems including Hologate and Oculus.
At ROOM ESCAPE ROOM, I hosted and guided teams through escape room experiences and helped ensure smooth operation and customer satisfaction.

