I've tested SaaS, mobile, web, admin-panel, and AAA game products, supporting reliable releases through hands-on manual QA.
At Blackthorn Vision, I worked across two concurrent projects and created 250+ test cases and 370+ detailed bug reports. As the sole QA on one project, I planned testing, clarified requirements with PMs and developers, and maintained zero critical production defects within my QA scope.
I use functional, regression, smoke, exploratory, integration, API, and end-to-end testing to validate new features, fixes, and release candidates. I also work with Postman, MongoDB Compass, Azure DevOps, virtual machines, and microservice-based products to prepare and validate test flows.
Previously at Keywords Studios, I tested AAA games across multiple builds and release cycles, reporting approximately 1,000 bugs over two years. I value clear reproduction steps, practical feedback, and close collaboration that improves testing consistency and release quality.

