At Mercor, I reviewed gameplay and annotated player actions, objectives, and in-game events using structured project guidelines. I categorized gameplay behavior with task-specific labels and followed detailed AI data requirements.
As a Game Recorder for AI at Mercor, I recorded gameplay sessions that met defined requirements for AI training data collection. I categorized and uploaded submissions according to project specifications.
Across multiple teams, I competed as a Professional / Competitive League of Legends Player and won 9+ regional championships. I developed a strong understanding of game mechanics, objectives, and timing through competitive play.
I completed a Game Development degree program at Universidad Tecnologica Nacional (UTN) and a Web Development Bootcamp. My technical foundation includes REST APIs, JavaScript, and Angular.

