At Basket Entertainment, I designed stylized 3D scenes, characters, accessories, and environmental props for Roblox games using Blender and Roblox Studio.
I also created 2D and 3D promotional thumbnails, and led character design pipelines from initial concepts to game-ready assets and key art renders.
As a freelance illustrator and visual artist, I created chapter cover illustrations for Orfelin Publishing’s Knjiga krvi (The Book of Blood). I also deliver branding assets, storybooks, indie comics, and children’s and editorial illustrations for clients.
My work spans digital illustration, traditional painting, 3D modeling, sculpting, and site-specific installations. I received department awards for drawing and illustration in 2026, and the 2023 Drawing Biennale Award for my graphic novel How to Survive Life Alive.

