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José Eduardo Carvalho BussmannJB
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José Eduardo Carvalho Bussmann

@joseduardocarvalhobu

Senior software engineer building cross-platform PlayFab SDKs, device drivers, and AI-assisted engineering automation.

Costa Rica
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What I'm looking for

I’m looking for a challenging role in an innovative environment that fosters professional growth, where I can keep delivering complex systems—from cross-platform SDKs to low-level performance and automation.

I ship cross-platform PlayFab SDKs at Microsoft—Party, Unified SDK, and PF Core—across Xbox, PC, PlayStation, and Nintendo Switch. I led my team’s adoption of AI-assisted (agentic) engineering by readiness-scoring and bootstrapping key repositories, and I built and shipped an internal instructions-manager plugin that I migrated to about 22 repositories.

Before that, I led kernel/user-mode driver design and debugging for Intel QuickAssist Technology at Intel, built TAEF suites and HLK (fuzz testing) infrastructure, and integrated QAT drivers with the Microsoft Accelerator Framework. Earlier, I architected C++ and C++/WinRT troubleshooting tooling at HP, delivered multiple WPF/C# customer tools, and built C#/JSON service APIs to improve reliability.

Experience

Work history, roles, and key accomplishments

Intel Corporation logoIC

Technical Leader - Device Driver / Software Performance Engineer

Jan 2021 - Jan 2026 (5 years)

Led design and debugging of kernel/user-mode drivers for Intel QuickAssist Technology. Developed TAEF suites and HLK infrastructure, and integrated QAT drivers with Microsoft Accelerator Framework.

Hewlett Packard Incorporated logoHI

Senior Software Designer and Engineer

Jan 2015 - Jan 2021 (6 years)

Architected a Diagnostic and Troubleshooting Framework in C++ and C++/WinRT. Delivered high-impact customer tools including Printer Troubleshooter and Audio Troubleshooter.

Hewlett Packard Enterprise logoHE

Senior Software Designer and Engineer

Jan 2014 - Jan 2015 (1 year)

Developed Linux embedded firmware for wireless routers and controllers using C++ and SQLite. Engineered a multitasking Component Update Module supporting simultaneous updates on 200+ devices.

Teradyne de Costa Rica logoTR

Senior Software Engineer

Jan 2012 - Jan 2014 (2 years)

Developed a software platform interfacing with new hardware and enhanced the Patterns Programming Module to reduce execution time by 30%. Built a Real-Time Data Packet Simulator.

DC

Software Engineer

Desert Development Company

Jan 2008 - Jan 2012 (4 years)

Redesigned a Client and Server Gaming Framework using C++, reducing new-game release cycles by 20%. Developed gaming applications with advanced audio and animation features.

Hewlett Packard logoHP

Software Designer

Jan 2006 - Jan 2008 (2 years)

Developed and maintained a Printer Drivers Update Tool in C++/COM+, improving download and update speeds and security.

SA

Software Developer

Sykes Latino America

Jan 2002 - Jan 2006 (4 years)

Created and maintained an internal Issue Tracker and a Transport Reservation System using C# and ASP.NET.

US

Professor, Computer Science Undergraduate Program

University of Caxias do Sul

Jan 1996 - Jan 2002 (6 years)

Led the department research group focused on Software Engineering, AI, and Robotics. Served as Dean of the Computer Science Department and member of the Higher Academic Council.

Education

Degrees, certifications, and relevant coursework

Federal University of Paraiba logoFP

Federal University of Paraiba

Master of Science, Computer Science

Master's Degree in Computer Science from the Federal University of Paraiba.

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