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Joao LopesJL
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Joao Lopes

@joolopes2

Software Engineering Manager at Scopely, building generative AI tools for personalized in-game content.

Spain
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At Scopely, I lead the LiveOps Automation fullstack team, building machine-learning-powered tools for personalized offers and events in WWE Champions, Marvel Strike Force, and Star Trek Fleet Command.

My latest product is a generative AI tool that turns natural-language intent into in-game content. I defined its service and system architecture, implemented the proof of concept and MVP, and guide its continued development.

Before becoming Software Engineering Manager, I built and maintained tools for personalized in-game offers at Scopely, including offer export, game-asset synchronization, and authentication. I also worked with product, machine learning, and game teams to plan and deliver these capabilities.

At Wildlife Studios, I worked on SDKs, internal tools, and monetization technology, including owning the Jenkins and Android SDKs. As a technical founder at Stealth, I implemented and deployed products including Karamelo, a web3 wallet for gaming.

Experience

Work history, roles, and key accomplishments

Scopely logoSC
Current

Software Engineering Manager

Apr 2024 - Present (2 years 6 months)

As a Software Engineering Manager for the LiveOps Automation team, I lead the Fullstack engineering team, directly managing five engineers (two senior and three mid-level) and the relationship with a six-person contractor team. I am responsible for mentoring, hiring, and performance reviews, as well as technical direction, prioritization, and delivery. I also guide the team’s adoption of LLM-assis

Scopely logoSC

Software Engineer

Oct 2022 - Apr 2024 (1 year 6 months)

As a Lead Software Engineer on the LiveOps Automation team, I built tools to create and manage personalized in-game offers. My responsibilities combined fullstack development (system design, frontend, backend, data integration, infrastructure, monitoring, cicd, ...) with leading other engineers, translating product requirements into technical plans, and coordinating priorities and releases with pr

Stealth logoST

Founder

Jan 2022 - Jul 2022 (6 months)

At the end of 2021, me and my 2 cofounders started building DogPay, a Stripe-like system for crypto payments. After movements in the market, we pivoted to build Karamelo, the MetaMask for Gamers. It was a web3 wallet designed for the gaming ecosystem that has a built-in solution for lending NFTs (without the need for a collateral or requiring any new integration by the game).

Being the Technical

Wildlife Studios logoWS

Lead Software Engineer

Apr 2021 - Jan 2022 (9 months)

As a Lead Software Engineer for a Monetization Tech squad, I was the owner for the technical deliveries made by the squad (end-to-end), helping design and deliver our LiveOps tools. Also, I helped define cross-squad practices, to be used by the whole vertical.

Additionally, I was the owner for the mobile area of the Monetization Tech vertical. Being responsible for the mobile guidelines, designs

Wildlife Studios logoWS

Software Engineer

Mar 2018 - Mar 2021 (3 years)

Initially, I worked on the Tools team, which was responsible for creating and managing the SDKs that are included in each of our games in production, such as, Ads Mediation, Analytics, Purchases, Notifications, Networking, etc.

As a Software Engineer for the Tools team, I was the owner of both Jenkins and Android SDKs. Also I was a general contributor and maintainer, proposing and implementing

Wildlife Studios logoWS

Software Engineer Intern

Dec 2017 - Feb 2018 (2 months)

As an intern for the Tools team, I specified and created unit and integration tests for both iOS and Android SDKs. Also, I helped with the maintenance for SDKs developed internally.

Education

Degrees, certifications, and relevant coursework

UC

Universidade Estadual de Campinas

Bachelor's degree, Computer Science

2012 - 2018

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