At Scopely, I lead the LiveOps Automation fullstack team, building machine-learning-powered tools for personalized offers and events in WWE Champions, Marvel Strike Force, and Star Trek Fleet Command.
My latest product is a generative AI tool that turns natural-language intent into in-game content. I defined its service and system architecture, implemented the proof of concept and MVP, and guide its continued development.
Before becoming Software Engineering Manager, I built and maintained tools for personalized in-game offers at Scopely, including offer export, game-asset synchronization, and authentication. I also worked with product, machine learning, and game teams to plan and deliver these capabilities.
At Wildlife Studios, I worked on SDKs, internal tools, and monetization technology, including owning the Jenkins and Android SDKs. As a technical founder at Stealth, I implemented and deployed products including Karamelo, a web3 wallet for gaming.

