As a freelance Technical Artist, I create 2D and 3D work in Unity, combining art and technology through environmental shaders and particle effects. My shader work includes interactive water, dynamic fire, and wind-affected foliage.
I use LOD groups with billboards, texture atlases, and pooling to optimize performance while preserving visual quality. I’ve also created particle effects such as sparks, meteor showers, water splashes, and atmospheric rain.
In my free time, I’m creating a 2D pixel-art platformer in Unity from scratch, making original sprite atlases in LibreSprite without using assets. I’m also working on my casual PurrGameTetris and created a short playable ad for my own game with Phaser.

