At Vibe Labs Inc, I animated PNG characters, bosses, and monsters for a game in development using Unity, and used Spine 2D for some creatures. I also contributed to story brainstorms and created simple art for internal tests.
At Anima Kariri, I rigged nine characters in Toon Boom Harmony for the first episode of the Kihap - Martial Arts Gym Series. At Red Giant Studios, I helped translate a main character design into a full turnaround rig and helped beginner riggers build their characters.
I’ve also worked as a character designer, creating animal characters in dynamic poses for Intervalo Produções, and as an animation intern at IoM, animating shots under an experienced animator’s guidance. My training includes digital animation, 2D character animation, and graphic design.

