Gustav Dyrendahl
@gustavdyrendahl
QA Engineer focused on reliable game quality through bug tracking, interface testing, and automated/manual verification.
What I'm looking for
I’m a QA Engineer working on EA SPORTS FC™ titles, where I support quality with bug tracking & reporting, interface testing, terminology and glossary management, and cross-platform testing. I’m motivated by getting things fixed, and I enjoy learning deeply while ensuring releases meet expectations.
My experience also includes Quality Verification and Game Design from Futuregames and Mediagymnasiet, combining automated & manual testing with advanced game design skills. I bring tool proficiency across Trello, Jira, Google Drive, and source control using GitHub and Perforce, plus hands-on work with engines like Unreal Engine, Unity, and GameMaker.
Experience
Work history, roles, and key accomplishments
Quality Verification
Jan 2020 - Jan 2022 (2 years)
Provided quality verification work including automated and manual testing. Supported game design testing activities at Google.
Software Utilization
Mediagymnasiet
Jan 2016 - Jan 2019 (3 years)
Completed software utilization coursework/experience through Mediagymnasiet (2016–2019).
Quality Assurance
EA Sports FC™ 26
Jun 2025 - Present (1 year 1 month)
Performed bug tracking and reporting and carried out interface testing. Conducted quality assurance work for EA Sports FC™ 26.
Quality Assurance
Futuregames
Jan 2025 - Present (1 year 6 months)
Performed quality assurance including game design-related testing. Carried out automated and manual testing for Futuregames.
Language Quality Assurance
EA Sports FC™ 25
May 2024 - Present (2 years 2 months)
Conducted language quality assurance with terminology and glossary management. Supported cross-platform testing for EA Sports FC™ 25.
Education
Degrees, certifications, and relevant coursework
Mediagymnasiet
Game Design
2016 - 2019
Activities and societies: Quality verification; automated & manual testing; software utilization; terminology and glossary management.
Studied game design with exposure to quality verification and automated and manual testing. Developed terminology/glossary management and software utilization skills.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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