At Rekt Games, I built and owned most gameplay systems for CryptoRun, a multi-platform racing game released in early access in Summer 2025. I developed a lightweight Gameplay Ability System and spline-based custom movement, and built the game’s UI in C++ and Blueprints.
I also co-designed and took ownership of CryptoRun’s deterministic simulator, and served as scrum master for a 10+ person team. In my freelance work, I built gamepad- and keyboard-supported pre-game UI for Battlechords, a MetaHuman clerk app integrating OpenAI’s API with NVIDIA ACE, and a task-based educational VR game for Meta Quest 2.

