Fatih Gülen
@fatihglen
Mid-level 3D / Real-Time Artist specializing in optimized assets for VR/AR/XR and mobile platforms.
What I'm looking for
I am a mid-level 3D and real-time artist with over three years creating optimized assets for VR/AR/XR and mobile game projects. I focus on high-to-low poly workflows, trim sheets, PBR texturing, lighting, and real-time performance for Unity and Unreal Engine.
My experience includes producing and optimizing over 100 stylized 2D/3D assets and UI components for clients and employers, collaborating closely with designers, engineers, and product managers to meet visual and performance goals.
I have delivered immersive VR walkthroughs, AR filters, and interactive real-time visualizations for commercial and architectural projects, and have integrated assets using Blueprints and C# to enhance interactivity and user experience.
I hold an M.A. in New Media Design and a B.A. in Interior Architecture, and I bring creative problem solving, adaptability, and strong collaboration skills to teams building immersive and performant real-time experiences.
Experience
Work history, roles, and key accomplishments
3D Artist (Freelance)
Freelance Design Services
Mar 2022 - Present (3 years 7 months)
Delivered interactive VR walkthroughs and AR experiences for clients, created AR filters and trailers that increased online engagement, and built real-time experiences using Unreal Engine and Blueprints/C#.
3D Artist
Huawei
Oct 2022 - Sep 2023 (11 months)
Created and optimized 100+ stylized 2D/3D assets and UI components for mobile and XR projects, contributing to performance optimization and successful Unity integrations across devices.
Spatial Designer
NETArchitectureIstanbul
May 2021 - Jan 2022 (8 months)
Designed a residential complex of five buildings, producing high-quality 3D models, architectural renders, CAD drawings, and immersive VR walkthroughs to communicate design concepts.
Education
Degrees, certifications, and relevant coursework
University of Europe for Applied Sciences
Master of Arts, New Media Design
2023 - 2024
Activities and societies: Thesis: Historical Evolution of User Experience in Game Design; Project: Adaptive Environment, AI Generated Environment Design at Huawei Turkiye R&D Center.
Master of Arts in New Media Design with a thesis on the historical evolution of user experience in game design.
Mimar Sinan Fine Arts University
Bachelor of Arts, Interior Architecture
2017 - 2022
Grade: 3.4 / 4.0
Activities and societies: Produced architectural CAD drawings, floor plans, sections, custom furniture layouts, and immersive VR walkthroughs.
Bachelor of Arts in Interior Architecture focused on 3D modeling, architectural renders, and real-time visualization; graduated with a 3.4/4.0 GPA.
Availability
Location
Authorized to work in
Website
fatihgulen.comPortfolio
fatihgulenui.myportfolio.comJob categories
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