At Lanterns Studios, I created the complete gameplay VFX suite for the main character and multiple bosses on an unannounced hack-and-slash title. I also produced a cinematic ultimate ability using real-time VFX, custom shaders, lighting, and Unreal Engine Sequencer.
I developed shaders and visual systems for bowling-ball skin updates in PBAPro Bowling 2026, and created gameplay, cinematic, and environmental VFX for internal prototypes. I also delivered optimized effects for VR and AR projects within platform constraints.
At Academy Interactive, I designed and taught a practical Unreal Engine VFX course. I’ve also developed combat and environmental effects at Byzantiyen Entertainment and programmed Unity mobile games at Stolen Pad Studio.

