Skip to main content
Djobbi Med AzizDA
Looking for a job

Djobbi Med Aziz

@djobbimedaziz

Real-Time VFX Artist at Lanterns Studios who created gameplay effects for a hack-and-slash title and optimized VFX for VR and AR.

Tunisia
Message

At Lanterns Studios, I created the complete gameplay VFX suite for the main character and multiple bosses on an unannounced hack-and-slash title. I also produced a cinematic ultimate ability using real-time VFX, custom shaders, lighting, and Unreal Engine Sequencer.

I developed shaders and visual systems for bowling-ball skin updates in PBAPro Bowling 2026, and created gameplay, cinematic, and environmental VFX for internal prototypes. I also delivered optimized effects for VR and AR projects within platform constraints.

At Academy Interactive, I designed and taught a practical Unreal Engine VFX course. I’ve also developed combat and environmental effects at Byzantiyen Entertainment and programmed Unity mobile games at Stolen Pad Studio.

Experience

Work history, roles, and key accomplishments

LS

Real-Time VFX Artist

Lanterns Studios

Jun 2023 - May 2026 (2 years 11 months)

Created the complete gameplay VFX suite for the main character and multiple bosses on an unannounced hack-and-slash title, including combat movesets, abilities, impacts, and supporting effects. Produced a cinematic ultimate ability using real-time VFX, custom shaders, lighting, and Unreal Engine Sequencer.

AI

Real-Time VFX Instructor

Academy Interactive

Jan 2025 - May 2025 (4 months)

Designed and developed a complete real-time VFX course focused on Unreal Engine, covering Niagara, shader creation, effect design, implementation, and optimisation. Delivered the course through practical lessons, demonstrations, and project-based exercises, and mentored students with technical and artistic feedback.

BE

VFX Artist

Byzantiyen Entertainment

Mar 2024 - Aug 2024 (5 months)

Developed fantasy-inspired combat and environmental effects using Niagara, Houdini, and custom flipbooks. Collaborated with designers to visually reinforce gameplay mechanics and contributed to a more efficient VFX pipeline, reducing iteration time by roughly 25%.

SS

Game Programmer

Stolen Pad Studio

Sep 2021 - May 2022 (8 months)

Programmed and optimized hyper-casual mobile games in Unity (C#), implementing gameplay systems, UI, and ad integration to boost user retention and engagement. Ensured lightweight, performant builds across Android and iOS devices.

Education

Degrees, certifications, and relevant coursework

HM

Higher Institute of Arts and Multimedia

Master's, Digital Concept Art

2018 - 2021

Pursued a Master's in Digital Concept Art and a Bachelor's in Game Development from 2018 to 2021.

HM

Higher Institute of Arts and Multimedia

Bachelor's, Game Development

2018 - 2021

Pursued a Bachelor's in Game Development from 2018 to 2021.

Tech stack

Software and tools used professionally

Interested in hiring Djobbi?

You can contact Djobbi and 90k+ other talented remote workers on Himalayas.

Message Djobbi

People also viewed

View all talent

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan