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Devon KirchnerDK
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Devon Kirchner

@devonkirchner

Technical artist and Unity XR developer at Superimmersive Art, building reusable immersive-training IP and Unity VR experiences.

South Africa
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At Superimmersive Art, I design and deliver Unity XR, real-time 3D, and interactive web experiences for international clients and in-house products. I also provide technical art, 3D production, and Unity XR support for Fuzzy Logic Studio Ltd, including VR training pipelines.

I’m building reusable immersive-training IP alongside Super Immersive Homes, LekkeLeer, and WebAR/VR prototypes. My work spans 3D asset creation, materials and shaders, optimisation, implementation, and playable builds.

Before founding Superimmersive Art, I produced real-time 3D assets and technical-art content at Fuzzy Logic Studio across VR/AR and interactive studio projects. As a contractor, I delivered technical art and real-time 3D production for Pulse Rooms, Seamonster, and Fuzzy Logic Studio.

My studio-team delivery includes VR training and digital-twin work for clients such as HRUC, Anglo American, Aston Martin, Nissan, and Network Rail. My selected own work includes a Meta Quest VR and mixed-reality craniotomy training proof of concept, an immersive-training proposal for South Cape College, and interactive projects including Super Immersive Homes and LekkeLeer.

Experience

Work history, roles, and key accomplishments

PR

3D and Technical Art Contractor

Pulse Rooms

Jan 2021 - Jan 2026 (5 years)

Delivered contract technical art and real-time 3D production for international studios, including Unity VR and immersive-training pipelines.

SE

3D and Technical Art Contractor

Seamonster

Jan 2021 - Jan 2026 (5 years)

Delivered contract technical art and real-time 3D production for international studios, including Unity VR and immersive-training pipelines.

FS

3D and Technical Art Contractor

Fuzzy Logic Studio

Jan 2021 - Jan 2026 (5 years)

Delivered contract technical art and real-time 3D production for international studios, including Unity VR and immersive-training pipelines. Continued collaboration with Fuzzy Logic Studio following an earlier in-house role, supporting ongoing UK XR production.

Education

Degrees, certifications, and relevant coursework

The Animation School logoTS

The Animation School

Formal training, Animation and Digital Art

2010 - 2014

Formal training in animation and digital art from 2010 to 2014.

Tech stack

Software and tools used professionally

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