At Superimmersive Art, I design and deliver Unity XR, real-time 3D, and interactive web experiences for international clients and in-house products. I also provide technical art, 3D production, and Unity XR support for Fuzzy Logic Studio Ltd, including VR training pipelines.
I’m building reusable immersive-training IP alongside Super Immersive Homes, LekkeLeer, and WebAR/VR prototypes. My work spans 3D asset creation, materials and shaders, optimisation, implementation, and playable builds.
Before founding Superimmersive Art, I produced real-time 3D assets and technical-art content at Fuzzy Logic Studio across VR/AR and interactive studio projects. As a contractor, I delivered technical art and real-time 3D production for Pulse Rooms, Seamonster, and Fuzzy Logic Studio.
My studio-team delivery includes VR training and digital-twin work for clients such as HRUC, Anglo American, Aston Martin, Nissan, and Network Rail. My selected own work includes a Meta Quest VR and mixed-reality craniotomy training proof of concept, an immersive-training proposal for South Cape College, and interactive projects including Super Immersive Homes and LekkeLeer.

