I'm building educational games for children aged 4–7 at Nurture, maintaining the framework, developing new games, integrating third-party SDKs, and collaborating with artists.
Previously, I led Android game development at Mega Studio, using Unity PhysX to guide Plinko-ball trajectories into predetermined buckets while retaining realistic gravity-driven behavior. At Arnia Software, I helped build LEGO’s Instruction Plus app for iOS and Android, contributing to UI, rendering, mechanics, architecture, and refactoring.
Across Ubisoft, Amber Studio, Gameloft, Namco Bandai Networks, and other studios, I’ve developed and ported mobile and PC games, gameplay systems, vehicle physics, tools, and mobile applications using Unity, C#, C++, Java, and Lua.

