Black Flame
@blackflame
Versatile 3D Artist with expertise in cinematic storytelling.
What I'm looking for
I am a versatile 3D Artist with over 3 years of specialized experience in layout and previs for high-profile film and television projects. My journey has been marked by a strong technical proficiency in industry-standard tools such as Maya, Blender, and Unreal Engine, which I combine with exceptional cinematic storytelling abilities. I excel in translating storyboards and scripts into compelling visual narratives, utilizing advanced camera work, composition, and character blocking to bring stories to life.
At Technicolor MPC, I developed comprehensive previs sequences for major feature films, including 'Kraven the Hunter' and 'Ant-Man and the Wasp: Quantumania.' My role involved creating visually striking camera compositions and implementing cinematic sequences in Unreal Engine for real-time previsualization. I have a proven track record of collaborating effectively with directors and art teams while also thriving in autonomous environments to solve complex visual challenges and meet tight production deadlines.
My earlier experience as a Junior Texturing Artist at Occult Studio allowed me to hone my skills in creating high-quality textures and collaborating with art directors to achieve cohesive visual storytelling. I am passionate about pushing the boundaries of 3D art and visual storytelling, and I am always eager to take on new challenges that allow me to grow and contribute to innovative projects.
Experience
Work history, roles, and key accomplishments
Layout & Previs Artist
Technicolor MPC
Mar 2022 - Feb 2025 (2 years 11 months)
Developed comprehensive previs sequences for major feature films, translating directors' vision and storyboards into cinematic 3D narratives. Created visually striking camera compositions and implemented cinematic sequences in Unreal Engine for real-time previsualization and client reviews. Performed character blocking and animation to effectively communicate story beats, while debugging technical
Junior Texturing Artist
Occult Studio
Nov 2021 - Feb 2022 (3 months)
Created high-quality textures for commercial assets using Substance Painter, collaborating with art directors to achieve cohesive visual storytelling. Supported the asset production pipeline while adhering to technical specifications and contributing to visual continuity.
Education
Degrees, certifications, and relevant coursework
Dev Sanskriti Vishwavidyalaya
B.Voc., 3D Animation & VFX
Specialized in 3D animation techniques, visual effects production, and digital asset creation. Developed foundation in composition, framing, and storytelling through traditional and digital arts.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
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