I lead complex 3D visualizations for the Department of Energy in Abu Dhabi, assembling Unity URP scenes with baked lighting for major government initiatives.
I optimize real-time Blender environments while protecting visual fidelity and performance, and I’m piloting Intel AI-driven workflows to speed up texture and asset generation.
Previously at MediaMonks, I developed premium 3D assets for international digital campaigns and interactive experiences, partnering with creative and technical leads to meet global brand standards.
I’ve also built large-scale e-learning asset libraries at Extramarks, mentored junior artists, and created animation and VFX models at Katputlee Animation Studios. Across more than 15 years, I’ve connected artistic vision with practical production pipelines, modeling, rigging, animation, surfacing, and real-time optimization.

